Working for 12+ years on projects ranging from animation, shorts, games and game cinematics, has fostered a diverse range of skills that I have been able to add to my industry tool belt. This experience has made me comfortable in various team sizes, with tight production deadlines while maintaining efficiency in my work flow. I am interested in adding further growth with a motivated team, to take on new production challenges and memorable projects.


Organized | Team & Individual Work Environments | Focused | Problem solving | 12 + Years of industry experience

Technical Organic Modeling • Hard Surface Modeling •Digital Sculpting • Texture Creation (hires/ game) • Look development • UV •Asset Management •Blendshapes •Retopologizing •Skinning •Various Pipelines: Cinematics/ Commerical/ Games/ Animation/ Shorts/ Figures

Software  Autodesk Maya • Autodesk 3ds Max • Pixologic Zbrush • Autodesk Mudbox •Adobe Photoshop •Mari •Roadkill •Topogun •Perforce •Shotgun •Adobe After Effects •Adobe Premiere  •Microsoft applications

Operating Systems Windows • Linux


Modeling Lead – Stellar Creative Lab
October 2017 – Present
Animated Feature: TBA

Sr. Modeler – Sony Pictures Imageworks  January 2016 – October 2017
CG Animated Films/ Feature Films
Animated Feature: TBA
Spider-Man: Homecoming (2017)
The Emoji Movie (2017)
Smurfs: The Lost Village (2017)
Ghostbusters (2016)

Character/ Environment/ Prop Modeler – Nitrogen Studios Canada Inc.  September 2013 – November 2015
“Sausage Party” (2016) CG Animated Film

Character Artist – Rockstar Vancouver. September 2009 – December 2012
Grand Theft Auto 5; Max Payne 3

Modeling Lead/ Surfacing/ Fur – Rainmaker Entertainment Inc.: Gaming Division September 2008 – September 2009
Assassins Creed 2; Splinter Cell: Conviction; Ting and Juma: Logo short; Reboot Teaser; Cheersquad 2; Luna (short); Shaun White Snowboarding: World Stage

Modeling Supervisor – Rainmaker Entertainment Inc.: Gaming Division March 2008 – September 2008
Ghostbusters: The Video Game; FEAR 2

Sr. Modeler – Gaming Division – Rainmaker Entertainment Inc. November 2007 – March 2008
50 Cent Blood On The Sand

Environment Modeler/ Set Dressing/ Cloth Simulation – Vanguard Animation. March 2007 – November 2007
“Space Chimps” (2008)

Character Modeler/ TD Assistant– Electronic Arts Canada. February 2005 – March 2007
March Madness 2007; Fifa 2007; NBA Live 2006; Xbox 360 Fifa 2006

Character Modeler/ Set Modeler– Bardel Entertainment Inc.  January 2005- February 2005
“Happily N’Ever After” (2006)


Vancouver Film School – 3D Animation & Visual Effects Diploma, Vancouver, BC. 2004

References Available upon request

icon-pdf-smallResume (PDF)         icon-pdf-smallReel Breakdown (PDF)

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